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The thing about corporate-owned space colonies is that sometimes, the original owners give them up as a bad investment. When that happens, sometimes the one business you don’t want to be owned by turns up to offer their help, throwing up orange and black banners everywhere and retheming everything around catering to a specific old Earth holiday. Suddenly your station is just the newest member of the Scarytown Franchise.  You’ve got to get  enough money to buy passage out of this shithole. And you aren’t going to do that with your mandatory day job. To get out of Scarytown, you’ll have to do crimes.

Spooky Crimes.

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Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Scarytown.pdf 395 kB

Comments

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How many ₡ do you need to get off station though?

That's something I'd generally leave up to a group decision based on how many sessions you want to run. A one shot could just be "We've got one last job before we can get out".  A longer campaign might involve not just cash, but stealing necessary items or setting up accesses needed.

Since credits are part of character advancement, I'd recommend not setting a specific cash goal or having a separate "Get out of here fund" pool that each mission pays into separately from what it pays the characters.